Thodris Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears skinny pants and wears a brown and grey robe with the hood down. Her black hair is thinning but still full. She has gleaming, smiling hazel eyes.
Personality: She loves telling others what to do and how they should feel about things. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Thodris took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Opinionated, Artistic, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Moonstone (40 gp). 1 Masterwork Common Melee.
Emma Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered blue stockings. She carries with her a set of tridents, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emma fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Chalcedony (50 gp). Rich purple corundum (1400 gp). Bloodstone (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ovina Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. She has black hair. She wears round tiny glasses practically rammed into her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the west to a Dyer, Ovina learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.
Ideals: Impeccable, Entrepeneur. Bonds: Job, Family. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 350 gp.
Nagrette Thorpe, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with green skirt. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: From birth she was tutored by a cruel and relentless mentor. Like her father and her brother before her, after school she went straight into learning to become a Hunter. She tends to her Hunter job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk.
Flaws: Addict, Shy. Bonds: Adventurer, Mentor, Job. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 13)
Armor Class 9
Hit Points 93 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. 1 Medium magic item.
Tricking Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a pastel suit. Her orange fur is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Tricking was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She has never given up on her singing dream.
Motivation: Further expansion of business; and expand her business
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp. Carnelian (40 gp).
Fivin Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a violet coat over a white low-cut shirt, and a feathered hat upon his head. His hair is blonde and curly. He has several tiny topaz earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Job, Religious. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 85 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Blue-white diamond (2000 gp). Moss agate (14 gp). Eye agate (14 gp). Chalcedony (60 gp). Jasper (60 gp). Moonstone (60 gp). Tiger eye turquoise (14 gp). Alexandrite (800 gp). Blue star sapphire (900 gp). Golden yellow topaz (800 gp). Red garnet (140 gp). Smoky quartz (60 gp). Amber (140 gp). 1 Medium magic item.
Bilbron Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He was granted arcane powers by his dying sister.
Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Deep blue spinel (1100 gp). 1 Healer’s kit. 1 Magnifying glass. 1 Spyglass.
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