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NPC Generator

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Advanced [show]


Ulla Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants she idolized her father. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. By chance she met her sister recently and the two have been together since.

Motivation: Many illithids want her driven away; and her spouse's relatives view her with great suspicion

Ideals: Joker, Gifted. Bonds: Immigrant, Family, Enemies. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Ulla Garrick, Female Gnome Sorcerer 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp.


Social Check DCs


Dean Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dean's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Dean Sylvaranth, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and expand his business

Ideals: Gifted, Persistence, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Gerard Beckwith, Male Human Cleric 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1300 gp. Silver pearl (130 gp). Blue quartz (10 gp). Red garnet (130 gp). Rose (80 gp). Blue star sapphire (600 gp).


Social Check DCs


Delg Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south. He dropped out of school before completing his studies. He struck the Scribe job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Delg Trueblood, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 8
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)8 (-1) 15 (+2)3 (-4)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2

Possessions: A roughly beaten golden orb (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Payton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. She wears her red hair down. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army; and an old rival family wants her found

Ideals: Passionate, Professionalism, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Maynild Payton, Female Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Donella Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear ponchos typically of a light tan in addition to tight pants. With bright brown hair. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.

History: Sold as a small child to a wizard, Donella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Donella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break

Ideals: Athletic. Bonds: Guardian, Adventurer, Mentor, Nature, Job. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Donella Scheppen, Female Gnome Adept 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Antitoxin. 1 Antitoxin. 2 Holy water.


Social Check DCs


Zagga Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white cloak and cross-gartered grey stockings. Her silver hair is well kept. This green eyed westerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Zagga does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: When she was but 7 years old her parents immigrated from the west. After coming to the age of reason, Zagga took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Zagga Brandon, Female Half-Orc Cleric 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 30 pp. Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs

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