Beatrice Asheton, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Ruler uniform. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a Ruler soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Professionalism, Joker. Bonds: Job, Attractive, Poor. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Heavy wooden shield.
Avice Garfield, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She typically wears grey cloth garments or leather armor. Her blonde hair has been sun bleached extensively. Her eyes are a pleasant green.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born at the edge of vast island. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in scythe use. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist, Fighting. Bonds: Enemies, Nature, In love. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Jezebeth Harm, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blue hair is drawn into a tight pony tail with a skull scrunchie. Her face is scarred and worn.
Personality: Jezebeth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Gifted from a young age, Jezebeth studied abroad. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: Rich, In love. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Drenna Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she typically wears black cloth garments or leather armor. Her red hair has been sun bleached extensively. Her skin is flawless and her green eyes scan people very quickly.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver chalice with lapis lazuli gems (120 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item.
Orla Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears a faded coat and loose pants complete with Stetson hat. She is tall, broad shouldered and powerfully built. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny ruby earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She feeds upon the attention of others.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer, Attractive. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Tawna Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Tawna and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is wracked by social anxiety
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Poor, Military. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Azurite (6 gp). 4 Tanglefoot bags.
Dagnal Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered sickle and tarnished bastard sword as well. She wears a Stetson hat to cover her moderate length chestnut hair. Her ears are large.
Personality: She is witty, but her monotone delivery comes off as unnerving She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends.
Ideals: Fighting, Joker, Opinionated. Flaws: Ugly. Bonds: Poor. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnome, Terran, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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