Manea Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is blue and curly. She has a dull look in her white eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends.
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points -4 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 3 (-4) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +7
Possessions: 10000 sp. Blue quartz (11 gp). Deep green spinel (140 gp). Freshwater pearl (11 gp). Azurite (11 gp).
Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple white robe with tan stripes complete with hood. Her small hat is riddled with cuts and holes. Her eyes are a pleasant gray.
Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to loving parents in a slum to the south. After coming to the age of reason, Verna took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 57 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 800 gp. Rose (70 gp). Red garnet (100 gp). Red garnet (100 gp). Aquamarine (1200 gp). Bloodstone (70 gp). Eye agate (10 gp). Golden pearl (100 gp).
Avice Paxton, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, brown, dusty cloak. Her black hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. The war was a terrible time for her, and Avice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted martial powers by her dying brother.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Athletic, Gifted. Flaws: Greedy, Depressed, Disease. Bonds: Military. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. Banded agate (15 gp). 1 Masterwork manacles.
Gale Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is white and very short. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gifted from a young age, Gale studied abroad. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now spends her time doing works of charity.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 4 (-3) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 5000 sp.
Paymon Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his chestnut hair in a flapper bob. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Paymon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Addict, Disease. Bonds: Slave, Family. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Ribbles Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting blue shirt and pants. His black hair is heavily combed to the right. He has a tattooed face.
Personality: He has always had a great fascination with Half-Elven culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Artistic, Logical. Flaws: Racist. Bonds: Criminal record. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 15
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 pp. Golden yellow topaz (1600 gp). Amethyst (50 gp). 1 Minor magic item.
Two Llamas Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her gray fur is still thick. She is baby faced.
Personality: She can speak with the recently deceased. A true patriot, Two Llamas would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Two Llamas and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Military. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!