Leaf Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a slight overbite and is overall scrawny. Her orange fur is lengthy. This yellow eyed northerner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. Leaf enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast forest. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. 1 Darkwood Buckler.
Therlin Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. She wears her hair in dreadlocks. She has a dull look in her gray eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: She was always a brilliant, if unscrupulous mind. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Logical. Flaws: Fearful, Insane. Bonds: Job. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 4000 sp.
Vanchu Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally well dressed albeit a few years behind the times. With wild black hair. This blue eyed easterner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She works hard and plays hard.
History: Her mother raised her in a mountain cabin. Her parents enrolled her in a Fighter school at a young age so that she could practice her divine talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
Possessions: 700 gp. 1 Minor magic item.
Fulbar TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of tridents on his belt, each one with a amber on the hilt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Disease, Ugly. Bonds: Rich. Occupation: Priest
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 124 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +5
Possessions: 3000 gp. Old masterpiece painting (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Minor magic item. 1 Minor magic item.
Skirt In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His orange fur is slicked back into a classic pompadour. His copper eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. His white eyes peer out from beneath his small black hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He then took over the family business and is one of the better Navigator for hire.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His whole body is exceptionally muscular. His purple hair is knotted and matted. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Marbas was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a carter and was forced into it by his family
Ideals: Joker. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1500 gp. Chrysoberyl (90 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!