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NPC Generator

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Advanced [show]


Veit Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears a grey cloak and cross-gartered yellow stockings. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 8 years old his parents immigrated from the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Veit Thrahak, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Glim Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long white pants that bunch up around his shoes, and carries morningstars. He sports a long blonde beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Glim Nopenstallen, Male Gnome Monk 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 6 (-2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown coat over a yellow low-cut shirt, and a small hat upon his head. His blonde hair is lengthy. His eyes are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs

Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich, In love. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Wymar Morton, Male Human Warlock 11
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 390 pp.


Social Check DCs


Bethrynna Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman is typically in her Blacksmith uniform. Her chestnut hair is well kept. Her amber eyes are slightly larger than normal.

Personality: Bethrynna is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.

History: When she was but 5 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Blacksmith.

Motivation: Further expansion of business; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Poor, Immigrant. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Bethrynna Xistsrith, Female Elf Bard 9
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 22 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)15 (+2) 16 (+3)8 (-1)
Skills Intimidation +2, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His copper crest is greasy and uncared for. His gold eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Racist. Bonds: Mentor. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adrex Mohradyllion, Male Dragonborn Fighter 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a yellow shirt with thin violet vertical stripes and brown pants. Her top hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Cartwright, who enjoyed hunting, Margery was taken on many hunting expeditions. Her childhood dream was to be a Cartwright, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Poor, Job, Slave, Nature. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Margery Melancon, Female Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Yurgunn Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean grey cloak covering her clean studded leather. Her broad hat is riddled with cuts and holes. Her ears are large.

Personality: Overbrimming with self-confidence, Yurgunn isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: The child of southern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yurgunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurgunn. She left for the south, certain she would find work there.

Motivation: She has comitted a past crime that haunts her to this day; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Yurgunn Lutgehr, Female Dwarf Druid 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)15 (+2) 11 (+0)8 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp. Black velvet mask with numerous citrines (150 gp).


Social Check DCs

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