Reeza Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Her head has been shaved. Her ears are large.
Personality: She loves telling others what to do and how they should feel about things. She is able to fit into much smaller and tighter spaces than normal.
History: Reeza hails from a village terrorized by orcs. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she wants revenge against orcs
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 3 (-4) | 17 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp.
Sumnes Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears her black hair up. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy, self-centered, vain, and jealous.
History: Sumnes was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Sumnes and her spouse have recently divorced.
Motivation: Sabotage a competitor; and balancing her hectic life and new priest responsibilities is difficult
Flaws: Antagonistic, Selfish. Bonds: Poor, In love, Job. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Emerald (400 gp). Azurite (12 gp). Star rose quartz (60 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate.
Roge Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, white cloak. His chestnut hair is kept up in a ponytail inside a deerstalker hat. This gray eyed easterner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Family, Slave, Debt. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
Possessions: 200 gp. Malachite (14 gp). 1 Half-Plate.
Einkil Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. His silver hair is greasy and uncared for. This amber eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Uncommon Weapon.
Nimble Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries a battered scythe and tarnished mace as well. She has dyed her greying gray fur a little too much giving a sharp gray color. Her eyes are a pleasant copper.
Personality: Calm and collected, she is a well trained Fortune-teller. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Farmer, but she got bored and became a Fortune-teller. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Job, Rich. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 15 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 8000 sp. Aquamarine (200 gp). Black pearl (200 gp). Azurite (10 gp). Deep blue spinel (200 gp). Freshwater pearl (10 gp). Blue quartz (10 gp). Violet garnet (200 gp). Eye agate (10 gp). 1 Minor magic item.
Therai Weary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has done his best to style his dark red hair to look like a famous performer. His silver eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Therai was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Therai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Therai decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Star rose quartz (30 gp).
Ar-Pratu Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a quarterstaff. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: The child of a Fletcher, who enjoyed hunting, Ar-Pratu was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Nature, Job. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 pp.
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