Herleva Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket. She is portly but not overly obese. Her brown hair has been sun bleached extensively. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She receives visions of the future at random moments
History: She was born at the edge of vast mountains. She was an apprentice working in her father's forge. She became a Body Guard soon after.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Bonds: Attractive, Nature, Job, Family. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp. Azurite (11 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item.
Hubert Wheatley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His moppish brown hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: To unite with his brother; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Coral (150 gp).
Gerbo Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it and is in decent physical shape. His black hair is cut short. He has a dull look in his blue eyes.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gerbo hails from a village terrorized by giants. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: In love, Enemies, Job. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 109 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.
Fargrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears tattered old clothes. His hair is greying and his face has many wrinkles. His green eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: Born in the east to a Marshal, Fargrim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Marshal.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Smoky quartz (70 gp). Bloodstone (70 gp). Violet garnet (200 gp). Sardonyx (70 gp). Alexandrite (200 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is yellow and curly. His eyes are green and catlike.
Personality: Eccentric and domineering, Three will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 82 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 19 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1300 gp. Blue quartz (8 gp). Malachite (8 gp). Chrysoberyl (60 gp).
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.
History: The child of a Courier, who enjoyed hunting, Barendd was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Shy, Lazy. Bonds: Nature, Religious. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (100 gp).
Vezera Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her rusty crest is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is frequently practicing swordplay.
History: Gifted from a young age, Vezera studied abroad. A gifted student she started as a Carter, but she got bored and became a Healer. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: To be a Carter again; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 5 (-3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
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