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NPC Generator

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Advanced [show]


Kipper Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears a fancy tan suit, and his gloved hand is found clutching a pickaxe. His brown hair is braided into rings. His brown eyes peer out from beneath his feathered tan hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Kipper was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Kipper Tarkelby, Male Gnome Ranger 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Sindri Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his blonde hair in a flapper bob. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Sindri Loofollue, Male Gnome Barbarian 7
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 55 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1200 gp. Pink pearl (160 gp). Star rose quartz (60 gp). Deep blue spinel (600 gp).


Social Check DCs


Spring Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple brown line shooting up and back down. He is portly but not overly obese. His red fur is lengthy and is close to two feet long. He has blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. Spring was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Spring decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Spring Fang, Male Tabaxi Fighter 7
Medium (5'4") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Silver chalice with lapis lazuli gems (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Three Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His fur is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Three Of Ale, Male Tabaxi Wizard 14
Medium (5'6") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 72 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Insight +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 500 pp. Star rose quartz (80 gp). Obsidian (10 gp). Coral (150 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Chalcedony (80 gp). Emerald (1600 gp). Rose (80 gp). Alexandrite (1300 gp). Jet (150 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Graeme, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a fancy brown dress. Her long black hair is drawn into a two foot long braid. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered painting. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Attractive, Poor, Military. Occupation: Dyer

Voice: American accent

Attributes [hide]

Elysande Graeme, Female Human Expert 6
Medium (5'9") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Criminal record. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Bertram Yorke, Male Human Rogue 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs


Drusilia Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. With wild white hair. Her eyes, though not visible through her cowl, are violet.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a small toy that she constantly fidgets with.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to meet her childhood hero; and money/treasure

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Drusilia Wallace, Female Half-Elf Cleric 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 220 gp.


Social Check DCs

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