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NPC Generator

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Advanced [show]


Zook Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a tan and yellow robe with the hood down. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Zook studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. Some 2 years later his spouse died after the birth of his son. Heartbroken, Zook never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To clean up the streets; and wishes to resurrect an old love

Ideals: Impeccable, Gifted. Bonds: Family, In love, Guardian. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Zook Nackle, Male Gnome Druid 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Insomniac, Disease, Antagonistic. Bonds: Mentor, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Winthrop, Male Human Fighter 7
Medium (6'3") Human, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: Amethyst (90 gp).


Social Check DCs


Leaf Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his cinnamon fur well, parting it to the left. He wears a mask on his face.

Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Leaf has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the south; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable, Professionalism. Flaws: Disease, Insomniac. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Leaf Thundercloud, Male Tabaxi Warlock 13
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +5, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Rhodochrosite (7 gp). Star ruby (1200 gp). Brown diamond (4000 gp). Red garnet (100 gp). Onyx (80 gp). 1 Medium magic item.


Social Check DCs


Sammal Light, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time, and is pretty ugly. His blue hair is smooth and relatively long. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Server

Voice: Slurs words

Attributes [hide]

Sammal Light, Male Tiefling Rogue 16
Medium (6'1") Tiefling, Neutral Evil (CR 16)
Armor Class 9
Hit Points 45 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills Insight +8, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2

Possessions: 1000 gp. Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Solid gold idol (700 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (60 gp). Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harriet Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. She has black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Harriet abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to tabaxi people

Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Harriet Nimblefingers, Female Halfling Cleric 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp.


Social Check DCs


Shedinn Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his green crest in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Hunter mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Military, Rich. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Shedinn Sumnarghthrysh, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 pp.


Social Check DCs


Azza Covert, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears green cloth garments or leather armor. Her hair is silver, silky, and of moderate length. Her eyes are a pleasant red.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of brigands once and for all.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Map Maker arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Rich. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Azza Covert, Female Tiefling Expert 17
Medium (5'9") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 35 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 15 (+2)19 (+4)
Skills Stealth +8
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (1600 gp). Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (600 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Cloth of gold vestments (120 gp). Silver chalice with lapis lazuli gems (120 gp). Gold and ruby ring (7000 gp).


Social Check DCs

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