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NPC Generator

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Advanced [show]


Tree Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His red fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Addict, Selfish. Bonds: Poor, Slave. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Tree Of Wine, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)6 (-2) 12 (+1)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An older man who tends to wear a tan poncho over his likewise colored trousers and shirt, he is not a threatening figure. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: Warryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Warryn Sympony, Male Gnome Fighter 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Roger Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His black hair is lengthy. His green eyes peer out from beneath his deerstalker violet hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Slave, Mentor. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Roger Sherman, Male Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Traubon Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has a very tight haircut. His brown eyes peer out from beneath his broad brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: Born in the north his family was never financially stable. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Bonds: Attractive, Job, Religious, Poor, Adventurer. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Traubon Torevir, Male Dwarf Barbarian 8
Medium (4'0") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 12 (+1)6 (-2)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 600 gp. Fire opal (1600 gp). Rock crystal (40 gp). Rich purple corundum (1600 gp). Malachite (4 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and grey handkerchief worn on her right side, and carries sais. Her blonde hair is still thick. She has a dull look in her green eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Oppah lived on a farm with her mother, near the main road leading to a nearby town. Her psionic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She's attracted to the PC; and money/treasure

Ideals: Fighting, Disciplined, Gifted. Bonds: Rich, Family, Has a crush. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Oppah Nopenstallen, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Jet (150 gp).


Social Check DCs


Jelenneth Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, and carries swords. Her brown hair is lengthy and is close to two feet long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not trust anyone and sleeps with one eye open.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jelenneth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Religious, Enemies. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Jelenneth Meliamne, Female Elf Aristocrat 4
Medium (5'1") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Chrysoberyl (130 gp). Red garnet (130 gp). Pink pearl (130 gp). Hematite (15 gp).


Social Check DCs


Norman Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a shortbow. He wears his white hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Norman studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC; and he has a crush on the local scribe

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Criminal record, Religious, Has a crush. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Iathrana, Male Half-Elf Warrior 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 5 (-3)13 (+1)
Skills Stealth +5, Survival +0
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs

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