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NPC Generator

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Advanced [show]


Decarabia Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green collared shirt and grey skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her silver hair is singed and shortened. Her eyes are gold and catlike.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Decarabia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Decarabia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Decarabia Calm, Female Tiefling Rogue 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Blue quartz (13 gp). White opal (800 gp).


Social Check DCs


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: Calcitro was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and to be a sellsword again

Ideals: Gifted. Flaws: Antagonistic, Fearful, Insane. Bonds: Job. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Calcitro Warmwater, Male Halfling Commoner 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)16 (+3) 16 (+3)8 (-1)
Skills Intimidation +2, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Undercommon, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. 1 Masterwork studded leather. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. His druidic abilities were realized during a raid on his village. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Slave, Nature. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Ombul Strongbones, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 9 (-1)18 (+4)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Vani Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, white, dusty cloak. She keeps her black hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the east. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Vani and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Poor, In love, Immigrant. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Vani Goodearth, Female Halfling Cleric 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp.


Social Check DCs


Anastrianna Van Es, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a yellow vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her yellow boots flare out at the collars, marred by teas. Her golden hair is knotted and matted. Her hazel unseeing eyes seem to look past you.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anastrianna Van Es, Female Half-Elf Fighter 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. Freshwater pearl (15 gp). Azurite (15 gp).


Social Check DCs


Megren Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her crest is silver and very short. Her eyes are gold.

Personality: She is business-like. She takes instructions and follows them to the letter. She plays an instrument quite well.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Megren was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Megren's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Megren Beryntolthropal, Female Dragonborn Paladin 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


William Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He prefers to wear brown pants and tee shirts. His chestnut hair is still thick. His amber eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.

History: William was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has worked as a Sculptor like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

William Trowbridge, Male Human Commoner 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Arcana +4, Performance +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Jet (80 gp). Rock crystal (70 gp). Blue sapphire (900 gp).


Social Check DCs

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