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NPC Generator

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Advanced [show]


Korfel Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Korfel Zheng, Male Half-Elf Barbarian 12
Medium (4'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 96 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp.


Social Check DCs


Althaea Fasharash, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is an epitome of beauty. She has dyed her greying silver hair a little too much giving a sharp silver color. She has hazel eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Rich, Attractive. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Althaea Fasharash, Female Elf Monk 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Zephan Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is thinning but still full. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zephan was born with his father's beautiful face. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Family, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Zephan Temerity, Male Tiefling Monk 16
Medium (6'1") Tiefling, True Neutral (CR 16)
Armor Class 10
Hit Points 117 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Athletics +8, Survival +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6

Possessions: 600 pp. Carved bone or ivory statuette (70 gp). Old masterpiece painting (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A silver and pearl hairclip (70 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Thamuz Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He wears a small hat to hide his balding. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: Thamuz hails from a village terrorized by drow. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by drow. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict, Insomniac. Bonds: Rich, Immigrant, Enemies. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Thamuz Rapture, Male Tiefling Warlock 6
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)15 (+2) 15 (+2)19 (+4)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 40000 cp. Red garnet (100 gp). White opal (1400 gp). Blue quartz (10 gp). Red garnet (100 gp).


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Nalral wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Cartwright, who enjoyed hunting, Nalral was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Nalral and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Nalral Daerdahk, Male Dwarf Fighter 11
Medium (4'1") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2200 gp. Old masterpiece painting (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1500 gp). Fire opal pendant on a fine gold chain (2100 gp).


Social Check DCs


Ralf Addington, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with pastel socks and a vest with buckled shoes. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Miner and found it very stressful. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Ralf Addington, Male Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)7 (-2) 10 (+0)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His chestnut hair is slicked back into a classic pompadour. He has hazel eyes and a brown hat with a white feather.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: William hails from a village terrorized by drow. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against drow.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Enemies, Debt. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

William Kenley, Male Human Warrior 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 59 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)17 (+3) 16 (+3)15 (+2)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Druidic, Giant, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2700 gp. Banded agate (6 gp). Rich purple corundum (400 gp). Fiery yellow corundum (400 gp). Jade (130 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). Obsidian (6 gp). Jade (130 gp).


Social Check DCs

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