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NPC Generator

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Advanced [show]


Naill Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mason. His white hair is singed and shortened. This hazel eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He takes great joy in being the best Mason in town.

History: He got into the Mason business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He's since become an addict/alcoholic.

Motivation: To protect his home.

Flaws: Ugly, PTSD, Addict. Bonds: Guardian, Job. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Naill Hildenman, Male Half-Elf Sorcerer 3
Medium (5'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright red suits and hats. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Addict, Ugly. Bonds: Slave, Immigrant, Poor. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Bertram Brightmoon, Male Halfling Barbarian 5
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 16
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +2, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Fearful, Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Hugh Ogden, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Nimble Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has done his best to style his black fur to look like a famous performer. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. Nimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Nimble Plume, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 101 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Performance +5, Stealth +7
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 16000 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (1000 gp). Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Everard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Addict, Depressed. Bonds: Family, Nature. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Everard Snowdon, Male Human Fighter 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 12 (+1)6 (-2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Arannis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. With bright red hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Ugly, Addict, Selfish. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Arannis Ethanasath, Male Elf Wizard 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 12 (+1)9 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 900 sp. Gold dragon comb with red garnet eye (500 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Flogg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a black coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Flogg was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Flogg Abram, Male Half-Orc Sorcerer 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50000 cp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs

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