Qualen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of northern immigrants he idolized his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Extrovert, Gifted. Bonds: Immigrant. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 24 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He carries a battered scythe and tarnished falchion as well. His white hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting, Philantrophist. Flaws: Impulsive, Greedy. Bonds: Military, Adventurer. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. Rich purple corundum (800 gp). Moss agate (5 gp). Eye agate (5 gp). Sardonyx (40 gp).
Heather Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a violet vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: Heather wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Athletic, Disciplined. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 98 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Creega Royal, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her brown hair is unkempt and raggedy. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She never wears the same outfit twice, unless she absolutely has to.
History: The child of eastern immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Aquan, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
Sybil Marley, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is typically in her Herbalist uniform. Her blonde hair is lengthy and is close to two feet long. Her eyes are amber.
Personality: She is overprotective of those who hire her services. She is a ruthless business woman, a trait she acquired from her mother.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her mother and her sister before her, after school she went straight into learning to become a Herbalist. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Fletcher again; and to clean up the streets
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Guardian. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Golden pearl (40 gp).
Tenena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. Her silver hair is still thick. She has a tattooed face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Tenena was born in the north. At a young age she loved to build and create. Tenena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tenena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A rival would like her out of the picture.
Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Criminal record. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Alchemist’s fire.
Lilith Death, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. Her blue hair is kept up in a ponytail inside a deerstalker hat. Her red unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised in a forest tribe. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Disease, Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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