Purban Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the south to a Masseuse, Purban learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 6 years.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Disease. Bonds: Poor, Enemies, Family, Job. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Freshwater pearl (10 gp).
Wiggan Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling green eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: The child of northern immigrants he idolized his father. Wiggan was born on a far northern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud; and a deep hatred of illithids
Ideals: Persistence. Flaws: Insomniac. Bonds: Poor, Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 8 (-1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Aquan, Sylvan, Orc
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Maynild Marlowe, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is blonde, silky, and of moderate length. Her fierce brown eyes like to dwell on things.
Personality: This woman loves music and to teach people music more than just about anything. The war was a terrible time for her, and Maynild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Maynild reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her music dream.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Arha Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she sports white clothing, slightly heavier than average wear. She has slicked back red hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform She was granted psionic powers by her dying brother.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Addict, Shy, Mundane. Bonds: Slave. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Giant, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. 1 Banded mail.
Bathin Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He wears his blue hair down. He has black eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.
History: Bathin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Depressed, Insomniac. Bonds: Poor, Mentor. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1100 gp. Moss agate (12 gp). Aquamarine (500 gp).
Jocelyn Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is lengthy. His violet unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion
Flaws: Disease, Insane. Bonds: Religious, Attractive, Family, Job. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 370 pp. Emerald (400 gp). Jade (110 gp). Aquamarine (1200 gp). Tourmaline (110 gp).
Korfel Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a worn and beaten armor. His hair, while still mostly white, has prominent grey streaks. His half smiles and green eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.
History: He was born to loving parents in a slum to the north. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting, Gifted. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
