Drusilia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears an entirely tan suit with brown socks and a vest with buckled shoes. She sports black long hair. Her eyes are green and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Fighting, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 12000 cp. 6 Acid flasks. 4 Holy water. 4 Tanglefoot bags.
Euron Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is singed and shortened. His eyes are gold.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and tabaxi compassion
Flaws: Ugly, Racist, Impulsive. Bonds: Rich, Religious. Occupation: Soapmaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp.
Pelt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His brown fur is still thick. His eyes are likewise green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Coral (90 gp). Golden yellow topaz (200 gp).
Ishte Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple green robe with pastel stripes complete with hood. She has dyed her greying red hair a little too much giving a sharp red color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ishte has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Greedy, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Red garnet (50 gp). 2 Tanglefoot bags.
Gunter Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His long blonde hair is drawn into a two foot long braid. He has a dull look in his violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Banded mail.
Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His chestnut hair is braided into rings. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Rich. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 46000 sp. Azurite (11 gp). Jade (160 gp). Peridot (20 gp).
Vonbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. His silver hair is long and unkept. His fierce violet eyes like to dwell on things.
Personality: Vonbin wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Vonbin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vonbin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 50 gp. Brass mug with jade inlays (100 gp). 4 Antitoxin.
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