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NPC Generator

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Advanced [show]


Bhevek Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a golden handlebar mustache and slicked back golden hair. His fierce violet eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Merchant in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Beggar mother left him crippled. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Job. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Bhevek Thorngage, Male Halfling Druid 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 4 (-3)14 (+2) 8 (-1)17 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. Large well-done wool tapestry (500 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stannor Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean white cloak covering his clean studded leather. He keeps his long white hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was granted druidic powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Stannor Copperkettle, Male Halfling Aristocrat 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnoll, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Shava Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. Her chestnut hair is lengthy. She wears a mask on her face.

Personality: She is a Priest first and foremost. She believes firmly that knowledge should be universal. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Shava studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently the stress of being a Priest has made it difficult for her to sleep.

Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Selfish, Insomniac. Bonds: Job, Adventurer. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Shava Patience, Female Tiefling Paladin 5
Medium (6'5") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Citrine (30 gp). Violet garnet (300 gp).


Social Check DCs


Jasmine Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple red robe with black stripes complete with hood. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is wavy and long. She is very pretty but has cold, dead eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born at the edge of vast forest. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Jasmine and her spouse have recently divorced.

Motivation: To prove her worth to the world.

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Jasmine Tallfellow, Female Halfling Wizard 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 100 gp.


Social Check DCs


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His yellow fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. After months of barely getting by, River managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

River Shore, Male Tabaxi Aristocrat 10
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 11 (+0)5 (-3)
Skills Investigation +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Cloth of gold vestments (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in collared shirts and wears a proper scarf over her head. Her white hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Diesa was left her mother's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diesa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Criminal record, Military. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Diesa Daerdahk, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Eran Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. She wears her golden hair up. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eran took refuge in the large cave and found the beat up lance and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Barrister again.

Ideals: Fighting. Bonds: Job, Adventurer, Mentor, Nature. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Eran Wildcloak, Female Halfling Monk 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Zircon (30 gp). Peridot (30 gp). Rock crystal (30 gp). Alexandrite (800 gp). Eye agate (8 gp). Golden yellow topaz (800 gp).


Social Check DCs

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