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NPC Generator

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Advanced [show]


Mugrunden Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Navigator uniform. He has styled his blue crest well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Mugrunden's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. In his 10th year, his parents were killed by a brigands raid, leaving Mugrunden alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Mugrunden Ophinshtalajiir, Male Dragonborn Commoner 17
Medium (6'8") Dragonborn, True Neutral (CR 17)
Armor Class 11
Hit Points 48 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)5 (-3) 17 (+3)17 (+3)
Skills Insight +9, Persuasion +9
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1100 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Greethen Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large green mantle and cape that has been intricately interwoven into his black robe. His rusty crest has been sun bleached extensively. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the west, certain he would find work there.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Greethen Raghthroknaar, Male Dragonborn Wizard 6
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 10 (+0)18 (+4)
Skills Animal Handling +3, Performance +7
Senses Passive Perception 10
Languages Common, Draconic, Giant, Terran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 5000 sp. White opal (1000 gp).


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear white tank tops with brown pants. With a patchy black beard and wild black hair. This blue eyed northerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Joser was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Family. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Joser Goodearth, Male Halfling Rogue 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Mindartis Holimion, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.

Personality: Mindartis wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Mindartis grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Mindartis Holimion, Male Elf Aristocrat 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Pallabar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up. He is very pretty but has cold, dead eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He then took over the family business and is one of the better Tanner for hire.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Pallabar Nackle, Male Gnome Bard 13
Small (3'6") Gnome, Lawful Good (CR 13)
Armor Class 12
Hit Points 63 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Insight +6, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Gold dragon comb with red garnet eye (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Jeweled electrum ring (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Orsik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and tends to wear a grey poncho over his likewise colored trousers and shirt. He has moderate length red hair. His eyes are gray.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his father.

History: Orsik was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and to be a carter again

Ideals: Entrepeneur. Flaws: Shy, Secretive, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Orsik Silveraxe, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Rolf Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear flannel. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of a Slave Trader, who enjoyed hunting, Rolf was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Flaws: Depressed. Bonds: Enemies, Nature, Immigrant. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Hardy, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Sardonyx (80 gp). Rose (80 gp). Carnelian (80 gp). Eye agate (14 gp).


Social Check DCs

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