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NPC Generator

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Advanced [show]


Naamah Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has done her best to style her purple hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A few years later when the west was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a spice merchant and was forced into it by her family

Flaws: Insane, Insomniac, Disease. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Naamah Intellect, Female Tiefling Paladin 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 7 (-2)14 (+2)
Skills Insight +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Terran, Abyssal, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Lester, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in an above average manner. Her hair is always cut to a buzz. Her gray eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Born in the west to a Locksmith, Ermina learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She struck the Locksmith job and began her own company from there.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Justice, Athletic. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Ermina Lester, Female Human Fighter 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 240 gp.


Social Check DCs


Seven Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She has a moderate pudge and is not very fit. Her black fur is drawn into a tight pony tail with a clover scrunchie. Her eyes are hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seven is combative with any and all who dare try her patience in the slightest.

History: She was born to loving parents in a slum to the east. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Justice. Bonds: Poor, Enemies. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Seven Of Clay, Female Tabaxi Paladin 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 8 (-1)11 (+0)
Skills Deception +4, History +8
Senses Passive Perception 9
Languages Common, Giant, Terran, Goblin, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 6000 sp. Blue quartz (14 gp). Sard (70 gp). Golden yellow topaz (1100 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His hair is chestnut and very short. His blue eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Vlorn embodies much of what other species detest in the Halflings. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Architect, his mother struggled to pay the bills. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Vlorn Underfoot, Male Halfling Druid 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp.


Social Check DCs


Arava Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she is renowned for her bright green dresses and hats, and is pretty ugly. Her crest, while still mostly silver, has prominent grey streaks. Her red eyes dart from person to person.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Flaws: Ugly, Shy. Bonds: Military, Religious, Job. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Arava Pfaphnyrennish, Female Dragonborn Bard 14
Medium (6'1") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 61 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +9, Stealth +7
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Goblin
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 6000 gp. Deep green spinel (100 gp). Canary diamond (5000 gp). Zircon (40 gp). Violet garnet (900 gp). Golden pearl (100 gp). Lapis lazuli (14 gp). Sardonyx (40 gp). Amethyst (100 gp). Moss agate (14 gp). Deep blue spinel (900 gp). Rock crystal (40 gp).


Social Check DCs


Theriatis LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: A skeptical and narcissistic man, Theriatis's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Theriatis lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He was granted arcane powers by his dying brother.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Bonds: Job, Family. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Theriatis LaCava, Male Half-Elf Aristocrat 4
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears grey trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. His hair is chestnut and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Spy, who enjoyed hunting, Tim was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Addict, Shy. Bonds: Nature. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Tim Tinley, Male Human Ranger 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. A silver and pearl hairclip (40 gp).


Social Check DCs

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