Flask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears professional attire. Her white fur is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a mountains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Carrie Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His long red hair reaches down to his waist. He has a tattooed face.
Personality: Overbrimming with self-confidence, Carrie isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
Possessions: 1000 cp. 1 Antitoxin.
Left-Handed Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown costume with the symbols of luck on her torso. Her orange fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Left-Handed abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for her; and she is wracked by social anxiety
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Chad Addington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Chad was born the youngest of three triplets. He was an apprentice working in his father's forge. By chance he met his sister recently and the two have been together since.
Motivation: Further expansion of business; and regain custody of his son
Ideals: Gifted. Bonds: Slave, Family, Job, Rich. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Zanna Pingun, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright tan dresses and hats. Her hair is long and silver with streaks of black, and is pulled back with small tan clips. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. Since then, she has sought to make the best of life.
Motivation: She wants revenge against giants; and revenge
Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Enemies. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gynk Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears white painted combat armor at almost all times. Her long auburn hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great joy in being the best Spy in town.
History: Gynk was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To reunite with her absent mother; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Job, Adventurer, Family. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Assassin for hire.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she has a rivalry with the church that dominates her actions
Bonds: Job, Has a crush, Adventurer, Religious, In love, Enemies. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan, Goblin
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
