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NPC Generator

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Advanced [show]


Bryseis Madness, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a black cloak and cross-gartered pastel stockings. She has no hair. Her face is scarred and worn.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She receives visions of the future at random moments

History: Sold as a small child to a slaver, Bryseis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Bryseis reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Military. Occupation: Laborer

Voice: Spanish accent

Attributes [hide]

Bryseis Madness, Female Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roland Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a yellow coat over a blue low-cut shirt, and a Stetson hat upon his head. His golden hair is braided into rings. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Mitchell, Male Half-Elf Expert 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 210 gp. Pink pearl (160 gp). Golden pearl (160 gp).


Social Check DCs


Cora Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a broad hat to hide her balding. Her blue eyes are slightly larger than normal.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gifted student she started as a Layabout, but she got bored and became a Knight. She has worked as a Knight like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Opinionated, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Cora Goodbarrel, Female Halfling Adept 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp. Lapis lazuli (15 gp). Blue sapphire (1000 gp). Blue quartz (15 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ilanis Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. She wears her chestnut hair up in a very large beehive style do. Her green eyes are slightly larger than normal.

Personality: Ilanis speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a forest tribe. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable. Bonds: Rich, Nature, Criminal record, Religious. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Ilanis Wallace, Female Half-Elf Bard 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 700 sp.


Social Check DCs


Astaro Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has dyed her greying white hair a little too much giving a sharp white color. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Her tongue was cut out and she uses sign language. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the north her family was never financially stable. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her sister; and marry her sister to traveling adventurers

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Poor, Family. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Astaro Ambition, Female Tiefling Wizard 8
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 900 gp. White opal (800 gp). Deep green spinel (80 gp). Azurite (15 gp).


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His silver hair has been sun bleached extensively. His eyes are a pleasant blue.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was born the youngest of three triplets. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and regain custody of his daughter

Ideals: Impeccable, Opinionated. Bonds: Family, Immigrant. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Kitchur, Male Human Druid 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Amethyst (70 gp).


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and golden. His green eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Religious, Adventurer. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Drogo Wentworth, Male Human Aristocrat 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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