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NPC Generator

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Advanced [show]


Pelt Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her cinnamon fur is knotted and matted. Her eyes are yellow and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Pelt was born the youngest of three triplets. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she wants to get laid

Flaws: Antagonistic. Bonds: Has a crush, Family, Job. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Pelt Plume, Female Tabaxi Expert 6
Medium (5'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kansif Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with brown highlights, and long violet pants that bunch up around her shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has shaved her head bald. She is very pretty but has cold, dead eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Kansif hails from a village terrorized by dire rats. Kansif abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Kansif Kendal, Female Half-Orc Commoner 8
Medium (6'1") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Clerebold Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Clerebold Sydney, Male Human Bard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Rich purple corundum (1200 gp). Eye agate (7 gp). Violet garnet (700 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Shaena Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears bulky red painted plate armor. Her golden hair is lengthy. Her eyes are brown and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a crush on the local Weaver; and she's in love

Ideals: Philantrophist, Gifted, Logical. Bonds: Immigrant, Has a crush. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Shaena Stonebridge, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Jasper (80 gp). Bloodstone (80 gp). Peridot (80 gp).


Social Check DCs


Tree Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She wears silk and lounges about seductively. Her fur is lavender and curly. Her eyes, though not visible through her cowl, are copper.

Personality: She is witty, but her monotone delivery comes off as unnerving She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Tree was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends

Ideals: Joker. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Tree Of Dragons, Female Tabaxi Commoner 8
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +4

Possessions: 600 gp. Black pearl (600 gp). Alexandrite (600 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with blue slacks. He is physically well-built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Disciplined, Optimist. Flaws: Fearful. Bonds: Immigrant, Poor. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Fargrim Eversharp, Male Dwarf Expert 7
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 4000 sp. Star ruby (1300 gp). Jet (90 gp). Jasper (40 gp).


Social Check DCs


William Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey cloak and cross-gartered brown stockings. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Priest. He was granted martial powers by his dying sister.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Job, In love. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

William Kitchur, Male Human Warlock 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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