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NPC Generator

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Advanced [show]


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting grey shirt and pants. He has moderate length brown hair. His violet eyes dart from person to person.

Personality: Calm and collected, he is a well trained Jeweler. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A powerful brothel owner made him what he is. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business

Flaws: Insane. Bonds: Job, Criminal record, Mentor, Immigrant. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Alston, Male Human Adept 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries morningstars. He wears a small hat to cover his moderate length gray fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Moon In the Wind, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Damaia Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. She keeps her brown hair in a flapper bob. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: Her tongue was cut out and she uses sign language. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her mother raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Performer for hire.

Motivation: To prove her worth to the world; and revenge

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Nature. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Damaia Ennui, Female Tiefling Warrior 8
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 82 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 13 (+1)15 (+2)
Skills Nature +6, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Terran, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears baggy brown pantaloons and a grey scarf. His orange fur is greasy and uncared for. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Drifting In Woods, Male Tabaxi Barbarian 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Deception +5, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 800 gp. Rose (20 gp).


Social Check DCs


Drifting Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look and is in decent physical shape. Her white fur, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Drifting lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She has achieved small success as a Ploughman.

Motivation: A rival would like her out of the picture; and regain custody of her son

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Drifting Of Ale, Female Tabaxi Warrior 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills History +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 180 gp.


Social Check DCs


Zaffrab Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears blue painted combat armor at almost all times, marred by chocolates. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Zaffrab was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Roofer for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Zaffrab Lingenhall, Male Gnome Ranger 5
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Donaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear green tank tops with grey pants. He keeps his white crest in a flapper bob. His eyes are gold and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane, Fearful. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Donaar Daardendrian, Male Dragonborn Wizard 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Elven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 800 gp. Hematite (8 gp). Jet (60 gp).


Social Check DCs

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