Dentratha Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. She keeps her brass crest in a flapper bob. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is extraordinarily eccentric. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Miller father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoberyl (110 gp). Obsidian (12 gp). Citrine (60 gp). 1 Good lock. 1 Bullseye lantern. 1 Silk rope.
Yurgunn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Bowyer does. She wears her blonde hair up. Her ears are large.
Personality: This woman loves music and to teach people music more than just about anything. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Yurgunn was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Mord Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His auburn hair is cut short. His violet eyes lackadaisically let the world flow into them.
Personality: Mord is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Flaws: Depressed, Selfish, Mundane, Fearful. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 6 (-2) | 2 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is red, silky, and of moderate length. His eyes are a pleasant blue.
Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive, Military. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 41 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Celestial
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
Possessions: 1400 pp. Jasper (60 gp). Onyx (60 gp). Red garnet (130 gp). Obsidian (15 gp). Citrine (60 gp). Sardonyx (60 gp). Rock crystal (60 gp). Coral (130 gp). Rose (60 gp). White pearl (130 gp). Blue sapphire (800 gp). Black pearl (900 gp). Peridot (60 gp). Jade (130 gp). Golden yellow topaz (900 gp). Iolite (60 gp). Tiger eye turquoise (15 gp). Zircon (60 gp). Black pearl (900 gp). Star rose quartz (60 gp).
William Langston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made him what he is. William was born on a far northern mountains where he grew up under the tutelage of his father, an expert Glassblower. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Glassblower
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp. Tourmaline (120 gp).
Drusilia Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, violet, dusty cloak. She is muscular with a powerful set of arms. Her blonde hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Drusilia wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is a big fan of imagination and believes people should spend more time reading and writing.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Logical. Bonds: Military, Family, Criminal record. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1600 gp. Silver chalice with lapis lazuli gems (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Ovina Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear grey tank tops with pastel skirt. Her black hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Painter but believes her peers are too gung-ho.
History: She comes from a rich southern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Philantrophist, Pacifist. Flaws: PTSD. Bonds: Rich, Family. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!