Phelaia Doom, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in earthy colors with a black and blue handkerchief worn on her right side. Her red hair is still thick. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Phelaia was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Phelaia took refuge in the old dungeon and found the beat up falchion and armor she uses now. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1500 gp. Aquamarine (300 gp). Violet garnet (300 gp). Deep blue spinel (300 gp). Jacinth (3000 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.
Theren Berevan, Male Elf [Permalink]
Personal [hide]
Description: This northern man is well dressed, constantly wearing a blue suit, grey shirt, and green tie. His clothes are grease stained in places. His head has been shaved. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the north. Theren was born on a far northern desert where he grew up under the tutelage of his father, an expert Performer. He left for the north, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: A miniature golden chest with tiny emeralds lining the top (90 gp).
Sammal Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His purple hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise silver. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Disease, PTSD. Bonds: Rich, Attractive, Job. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Darkwood Buckler.
Dean Sherwood, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He is portly but not overly obese. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Dean hails from a village terrorized by brigands. His childhood dream was to be a Baker, but he was a colossal failure. He has never given up on his dancing dream.
Motivation: Wants to open a new tavern; and to protect his home
Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Job, Guardian. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 700 gp. Moonstone (60 gp). Tourmaline (120 gp). Golden yellow topaz (1600 gp). Fiery yellow corundum (1200 gp). Obsidian (8 gp). Rose (60 gp). Blue quartz (8 gp). Black pearl (1600 gp). Freshwater pearl (8 gp).
Tenena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild silver hair. She has blue eyes and a tan hat with a grey feather.
Personality: Overbrimming with self-confidence, Tenena isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: From birth she was tutored by a cruel and relentless mentor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: She feels threatened by others; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan, Auran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Raer Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. He keeps his long silver hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: Raer is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful brothel owner made him what he is. He was taken from his home at a very young age. Recently the stress of being a Farmer has made it difficult for him to sleep.
Motivation: He loathes his own lifestyle.
Flaws: Depressed. Bonds: Attractive, Slave, Mentor. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. Banded agate (9 gp). Tiger eye turquoise (9 gp). Onyx (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears dark leathers with embroidery, marred by chocolates. With a patchy blonde beard and wild blonde hair. His eyes are a pleasant gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Warryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He has money and likes to spend it; and a deep hatred of illithids
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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