Georgina Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is renowned for her bright white dresses and hats. Her golden hair is heavily combed to the left. Her eyes are green and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Nature, Family. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 55 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2200 gp. Citrine (50 gp). Fire opal (1200 gp). Hematite (11 gp). Black star sapphire (1200 gp). Sardonyx (50 gp). Amber (80 gp). Malachite (11 gp).
Gynnie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gynnie hails from a village terrorized by gnolls. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many gnolls want her driven away
Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Enemies. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. Deep green spinel (40 gp). Chalcedony (40 gp).
Nordak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with grey stripes complete with hood, and sports empty pouches on his belt. He has a very tight haircut. He has blue eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: Nordak was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and he has passion for adventuring and risk
Flaws: Racist. Bonds: Adventurer, Poor, Nature, Family. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 54 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elama LaCava, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow cloak and cross-gartered blue stockings. Her tied-back hair is red. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She misses her home and complains about the freezing weather, even in summer.
History: Elama was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Optimist. Bonds: Attractive, Immigrant, Poor, Slave. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krûk Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His auburn hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Junk Dealer, Krûk learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 4000 sp. Tiger eye turquoise (6 gp). Black pearl (1500 gp). Black pearl (1500 gp). Rich purple corundum (1600 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Havilar Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red crest is heavily combed to the left. She wears an eyepatch.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to loving parents in a slum to the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Poor, Mentor. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 43 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 500 gp.
Trail Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a simple pastel robe with green stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His white fur is long and unkept. His eyes are hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Logical. Flaws: Ugly. Bonds: Slave, Criminal record, Nature. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
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