Joser TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is typically in his Detective uniform. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. He has brown eyes and a red hat with a green feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: Born in the north his family was never financially stable. His childhood dream was to be a Fletcher, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and further expansion of business
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Slave, Poor. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Silvo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple red robe with green stripes complete with hood. He keeps his chestnut hair in a flapper bob. His eyes are amber and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Body Guard, but he was a colossal failure. He then took over the family business and is one of the better Mason for hire.
Motivation: Wishes to resurrect an old love; and he seems to be bored by most things
Ideals: Opinionated. Flaws: Impulsive, Mundane. Bonds: Job, In love. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Arnold Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long silver hair reaches down to his waist. He has a dull look in his gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Philantrophist. Flaws: Mundane, Insomniac. Bonds: Attractive, Job. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp. Deep blue spinel (1300 gp).
Mary Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many blue ritualistic tattoos. She wears suspenders and violet workpants. Her shirt is blue, and she wears a heavy violet leather apron most of the time. Her white hair is singed and shortened. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Miller for hire.
Motivation: To be a Bather again.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 120 pp. Banded agate (16 gp). Carnelian (50 gp). Tiger eye turquoise (16 gp).
Taklinn Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown costume with the symbols of death on his torso. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Taklinn was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Barber.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated. Flaws: Hedonist, Greedy. Bonds: Job, Criminal record. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Quick Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. She sports a flattop fur cut. She is very pretty but has cold, dead eyes.
Personality: She will rave to anyone who will listen. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the east to a Fletcher, Quick learned a great deal about her mother's area of expertise. A freak accident while working with her Courier mother left her crippled. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult.
Flaws: Insane, Disease. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 93 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Azurite (12 gp). Black pearl (300 gp). Banded agate (12 gp). Rhodochrosite (12 gp). Iolite (40 gp). 1 Medium magic item.
Great Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tight fitting pastel shirt and pants. She sports a flattop fur cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful brothel owner made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to have a good time and be beloved; and marry her sister to traveling adventurers
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Family, Mentor. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!