Ulfgar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ulfgar and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Philantrophist, Joker. Flaws: Insomniac, Antagonistic. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 30 pp.
Uthemar Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. He is portly but not overly obese. His blonde hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Bounty Hunter and occasionally as a mercenary.
Motivation: To reunite with his old friends; and a deep hatred of goblins
Bonds: Attractive, Job, Poor, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Golden yellow topaz (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Waywocket Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail, marred by beers. Her white hair is cut short. Her blue eyes dart from person to person.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 220 pp. Carnelian (60 gp). Star ruby (1600 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.
Emeny Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears baggy violet pantaloons and a brown scarf, marred by teas. She has wavy silver hair. She tend to wears goggles to shield her eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Emeny's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1200 gp.
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his spear. His red hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adrik took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 71 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1900 gp.
Sarah Remington, Female Human [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has done her best to style her blonde hair to look like a famous performer. Her eyes are likewise gray.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Architect again; and further expansion of business
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 pp. 1 Buckler.
Irann Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tattered old clothes. She sports a flattop hair cut. Her eyes are blue.
Personality: She is happy with her job as a Bather. She turns her eye from what people do, preferring to live and let live. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bather arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her sister before her, after school she went straight into learning to become a Bather. In the meantime she has taken over work as a Bather and occasionally as a mercenary.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
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