Tawar Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She has a slight overbite and is overall scrawny. Her long silver hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also has developed a complete distrust of the Bounty Hunter profession.
History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Blacksmith.
Motivation: Further expansion of business.
Ideals: Joker. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Shamil Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue painted combat armor at almost all times. She has a moderate pudge and is not very fit. Her auburn hair is matted, messy, and big. Her eyes are hazel and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Shamil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Shamil's mother didn't care for her much, and the feeling was mutual. She was granted necromantic powers by her dying sister.
Motivation: She's repulsed by the PC; and revenge
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp.
Ozyman Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and red handkerchief worn on his right side. He wears a broad hat to cover his moderate length brown hair. He has a dull look in his brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: He got into the Guard business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Marshal again; and sabotage a competitor
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Job. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 600 pp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (400 gp).
Art Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a bow on his belt. He has a moderate pudge and is not very fit. His lavender fur has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Flaws: Insane. Bonds: In love. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Melee.
Aasathra Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She wears silk and lounges about seductively. Her silver crest is smooth and relatively long. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Bounty Hunter business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a Bounty Hunter soon after.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new bounty hunter responsibilities is difficult
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Nikki Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many black ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her golden hair up. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to loving parents in a slum to the north. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: Her relatives are trying to arrange a marriage; and she wants to meet her childhood hero
Flaws: Emotional, Disease. Bonds: Has a crush, Adventurer, Poor, Family. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Disguise kit. 1 Masterwork Thieves’ tools.
Ralf Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is auburn and curly. His blue eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Poor, Job. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 35 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 800 gp. Chrysoprase (50 gp). Fire opal (1300 gp). Tiger eye turquoise (15 gp). Star ruby (1300 gp). Malachite (15 gp). Tiger eye turquoise (15 gp). Jasper (50 gp).
Shout outs: Stacey, Adam Fowler, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Appreciate Witch of Life, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!

