Drifting Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is renowned for her bright brown dresses and hats. She has dyed her greying gray fur a little too much giving a sharp gray color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her father. In her 17th year, her parents were killed by a illithids raid, leaving Drifting alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and she feels threatened by others
Ideals: Athletic, Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Azurite (16 gp). Carnelian (70 gp). Amethyst (40 gp). Tourmaline (40 gp). 1 Minor magic item.
Ahinar Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports auburn long hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing her hectic life and new Bookbinder responsibilities is difficult; and revenge
Flaws: Emotional, Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Pyntle Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She sports blonde long hair. She wears round tiny glasses practically rammed into her face.
Personality: Eccentric and domineering, Pyntle will drive conversation. She plays an instrument quite well.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Poor, Nature. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Alexandre Tindall, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His brown hair is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a great chef.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Poor, Military. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 160 gp. Jade (50 gp).
Hirrathak Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His crest is green and curly. His eyes are likewise gold. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1000 sp. Tourmaline (150 gp). Golden pearl (150 gp). Hematite (16 gp).
Dalaba Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her red hair is styled in orderly dreadlocks. Her brown eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Dalaba was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted, Philantrophist. Bonds: Attractive, Religious, Adventurer. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Red garnet (90 gp). 1 Minor magic item.
Abad Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He keeps his long dark red hair kept up in a rat tail. His red unseeing eyes seem to look past you.
Personality: Abad wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Extrovert, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. Azurite (9 gp).
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