Buvvie Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and carries hand crossbows. Her hair, while still mostly white, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.
Personality: Buvvie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Buvvie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Logical, Artistic. Bonds: Attractive. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 86 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +4
Possessions: Peridot (80 gp). Violet garnet (400 gp). Malachite (6 gp). Iolite (80 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gaaki Chatham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair, while still mostly auburn, has prominent grey streaks. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered poetry. She has been a successful dealer in antiques buying low and selling high.
Motivation: She loathes her own lifestyle.
Ideals: Entrepeneur, Athletic, Philantrophist, Artistic. Flaws: Depressed. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Golden yellow topaz (200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Birel Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'9" and wears professional attire. Her black hair is wavy and long. Her eyes are a pleasant violet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The war was a terrible time for her, and Birel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Birel was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Birel's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Birel and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1 Smokesticks. 1 Smokesticks.
Kody Churchill, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy. His blue eyes peer out from beneath his feathered grey hat.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Stylist
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Alex Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and carries monstrous two handed axes. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Tiaathque Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her left hand. She has shaved her head bald. She has a dull look in her blue eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Tiaathque hails from a village terrorized by illithids. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To settle down with her crush; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Flaws: Shy. Bonds: Attractive, In love, Enemies, Immigrant, Has a crush. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Large well-done wool tapestry (300 gp).
Dûgz Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is kept up in a ponytail inside a top hat. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Butcher mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he wants to get laid
Flaws: Ugly, Sensitive, Mundane, Disease. Bonds: Has a crush. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
