Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and wears a grey coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of goblins once and for all.
History: Rangrim was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He struck the Guard job and began his own company from there.
Motivation: To be a Bowyer again; and he's looking for his big break
Ideals: Fighting, Persistence. Bonds: Enemies, Job, Adventurer. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Aline Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet small hat and violet clothes. She carries a battered club and tarnished kukri as well. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. After a long history of fighting, Aline and her spouse have recently divorced.
Motivation: She loathes her own lifestyle.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record, Immigrant. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 3000 gp. Old masterpiece painting (1400 gp). A delicate silver chain set with a tourmaline (50 gp). A roughly beaten golden orb (60 gp). Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (4000 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shautha Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a black tunic with tan highlights, and long grey pants that bunch up around her shoes, marred by beers. Her white hair is greasy and uncared for. She has a tattooed face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: She got into the Banker business at a young age. She worked as a nervous Banker and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Regain custody of her daughter; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Job, Family. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 69 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Celestial, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: Just what you see.
Nordak Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: Nordak was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 190 gp. 1 Darkwood Buckler.
Synthrin Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black armored body suit, with a simple blue line shooting up and back down. She has done her best to style her rusty crest to look like a famous performer. Her thin eyebrows rest above her beady gold eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She would like to get married and retire.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 90 pp.
Isabella Kitchur, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and carries greataxes. With wild chestnut hair. Her eyes are a pleasant brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a brothel owner, Isabella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Isabella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Rich, Mentor, Nature. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Blue quartz (16 gp).
Merla Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her eyes are amber and catlike.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a minor phobia of water and hates getting wet.
History: She was raised in a desert tribe. A gifted student she started as a Ploughman, but she got bored and became a Courier. She has achieved small success as a Courier.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and she feels threatened by others
Flaws: Selfish, Fearful. Bonds: Attractive, Nature, Job. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 64 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 4000 gp. Red spinel (130 gp). Blue sapphire (700 gp). Star rose quartz (40 gp). Tourmaline (130 gp). Azurite (6 gp). Carnelian (40 gp). Alexandrite (1200 gp). Azurite (6 gp). Sard (40 gp). Smoky quartz (40 gp). Blue star sapphire (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
