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Advanced [show]


Thrak Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His brown hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east.

Ideals: Joker, Entrepeneur. Bonds: Rich, Attractive, Immigrant. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Thrak Tindall, Male Half-Orc Wizard 7
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glûk Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered crossbow and tarnished falchion as well. His blonde hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: Glûk wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Glûk studied abroad. After coming to the age of reason, Glûk took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants a kiss.

Ideals: Fighting, Disciplined, Gifted. Bonds: Poor, Has a crush. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Glûk Brent, Male Half-Orc Fighter 6
Medium (5'3") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Jo Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A 2'9" western woman, she wears a simple red robe with tan stripes complete with hood. Her hair is silver, silky, and of moderate length. Her eyes, though not visible through her cowl, are gray.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Junk Dealer arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jo took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Justice, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Jo Stoutman, Female Halfling Druid 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 8 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)16 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Giant, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp.


Social Check DCs


Helja Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and white handkerchief worn on her left side. She has a slight overbite and is overall scrawny. Her black hair is braided into rings. Her gray eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Helja was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Helja took refuge in the large cave and found the beat up shield and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Fighting. Bonds: Job, Nature. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Helja Helcral, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 16 (+3)10 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate.


Social Check DCs


Odo Clifford, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Impulsive, Antagonistic. Bonds: Enemies, Adventurer, Family. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Odo Clifford, Male Human Aristocrat 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)18 (+4) 6 (-2)13 (+1)
Skills Nature +8, Performance +5
Senses Passive Perception 8
Languages Common, Elven, Celestial, Infernal, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1800 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Gold music box (2000 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Ivellios Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Navigator. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Navigator in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Navigator like his father before him.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Military, Religious. Occupation: Navigator

Voice: French accent

Attributes [hide]

Ivellios Gyula, Male Half-Elf Expert 12
Medium (5'2") Half-Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 64 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 7 (-2)12 (+1)
Skills Insight +2, Investigation +7
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Gnome, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Blue sapphire (1000 gp). Banded agate (6 gp). Tourmaline (80 gp).


Social Check DCs


Nykkan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He wears a wide-brimmed hat to cover his moderate length red crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Antagonistic. Bonds: Immigrant, Religious, Poor. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Nykkan Skaarzborroosh, Male Dragonborn Wizard 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1800 gp. Red-brown spinel (40 gp). Blue quartz (7 gp). Black star sapphire (1200 gp). Jacinth (4000 gp). 1 Minor magic item.


Social Check DCs

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