Azza Luck, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears baggy green pantaloons and a grey scarf. She has styled her black hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.
History: Gifted from a young age, Azza studied abroad. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.
Motivation: Wants her loneliness to end; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Adventurer, Has a crush. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc, Giant, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 6000 cp.
Herleva Hartford, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a fancy grey dress. She keeps her auburn hair in a flapper bob. She has gray eyes and a grey hat with a blue feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a criminal king-pin and mafia family Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is a bit of a kleptomaniac; and she desires power and/or immortality
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp. Red-brown spinel (40 gp).
Folgûm Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his greatsword. His brown hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Marshal, but he got bored and became a Gardener. He now spends his time doing works of charity.
Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Extrovert. Bonds: Rich, Job. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Golden yellow topaz (900 gp).
Anthony Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and blue handkerchief worn on his right side. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Joker, Professionalism. Bonds: Mentor, Job. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp. Moss agate (11 gp).
Rosalind Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears yellow painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her red hair is wavy and long. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She's looking for her big break; and she has money and likes to spend it
Flaws: Fearful, Disease. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gadreel Love, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with green highlights, and long brown pants that bunch up around her shoes. She is bristling with hidden weapons, mostly hammers and warhammers. Her purple hair is long and unkept. Her eyes are white and she is always smoking a pipe.
Personality: She dislikes all the random violence that takes place in the west. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her mother raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a warhammer. Her brown hair is styled in orderly dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is skeptical of what others tell her and is slow to trust.
History: Born to a Knight, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She struck the Doctor job and began her own company from there.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
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