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NPC Generator

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Advanced [show]


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly pickaxes and nunchakus. His hair, while still mostly red, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Rich, Nature, Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Krûk Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Krûk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Poor. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Krûk Alby, Male Half-Orc Rogue 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 3000 sp. Amethyst (120 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andry Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. Her head has been shaved. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born several months after her mother was called into army service. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is wracked by social anxiety; and to clean up the streets

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Military, Guardian. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Andry Glenfellow, Female Halfling Bard 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beleth Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear ponchos typically of a light black in addition to tight pants. She has moderate length chestnut hair. She is baby faced.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invites people to come help in her community garden.

History: She comes from a rich eastern family. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Beleth Suspicion, Female Tiefling Aristocrat 8
Medium (4'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 10 (+0)20 (+5)
Skills Insight +3, Persuasion +8
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Caramip Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tan collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has wavy silver hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Caramip studied abroad. Like her mother and her sister before her, after school she went straight into learning to become a Engraver. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and to protect her home

Ideals: Joker, Gifted. Bonds: Job, Adventurer, Guardian. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Caramip Sympony, Female Gnome Bard 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Ahlyssa Barlow, Female Human [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with brown colored cloaks and clothing. She is muscular with a powerful set of arms. Her white hair is singed and shortened. Her amber eyes are slightly larger than normal.

Personality: She is fixated on the number 64. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a bit of a xeno-phobe, disliking non-Humans.

History: Ahlyssa was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Ugly, Insane, Racist. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Barlow, Female Human Cleric 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 60 gp. Hematite (9 gp). Citrine (20 gp).


Social Check DCs


Trail Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. Her fur is cinnamon and very short. Her ears are large.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Trail and her spouse have recently divorced.

Motivation: To be a Masseuse again; and find a way to reverse the transformation of her brother

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Mentor, Job. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Trail Timber, Female Tabaxi Commoner 5
Medium (5'5") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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