Nicor Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blue hair is still thick. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.
History: The child of a Apothecary, who enjoyed hunting, Nicor was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Selfish. Bonds: Nature, Job, Rich. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 800 gp. Sardonyx (60 gp). Star ruby (600 gp). Lapis lazuli (8 gp). Star rose quartz (60 gp). Rhodochrosite (8 gp). Black opal (600 gp).
Gurdis Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown broad hat and brown clothes. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a clover on it. Her blonde hair is braided into rings. She has several tiny emerald earrings on each ear.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Animal Trainer business at a young age. From there she went from mercenary job to mercenary job. She now spends her time doing works of charity.
Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her old friends
Ideals: Philantrophist. Bonds: Rich, Job, Adventurer, Slave. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item.
Maiathah Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is generally shirtless and showing off her tattooed chest. Her brown hair is long and unkept. She has a tattooed face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maiathah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maiathah. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Seeks redemption; and she is a bit of a kleptomaniac
Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 18 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 5 (-3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1900 gp. Tiger eye turquoise (10 gp). Malachite (10 gp). Rock crystal (20 gp). Malachite (10 gp). Obsidian (10 gp).
Lerissa Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a green shirt with thin brown vertical stripes and black pants. She keeps her black hair in a flapper bob. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is almost excessively polite to everyone, even when angry. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the north, but her parents moved at a very young age to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and seeks redemption
Ideals: Philantrophist. Flaws: Addict, Shy, Ugly. Bonds: Immigrant. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Valida Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She is portly but not overly obese. Her black hair is lengthy. She has several tiny emerald earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Valida lived on a farm with her mother, near the main road leading to a nearby town. One day when Valida was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Valida was heart-stricken from the event, and her father started working long hours to provde for them. She became a Laborer soon after.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Opinionated. Flaws: PTSD. Bonds: Rich, Family, Job, Adventurer. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Mehen Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the east. The war was a terrible time for him, and Mehen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the east, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Pacifist. Flaws: Depressed. Bonds: Military, Immigrant, Rich. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 11)
Armor Class 7
Hit Points 39 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +1 / 3d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp.
Tarhun Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered halberd and tarnished longbow as well. His crest is cut close to his head. His eyes are likewise red.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tarhun took refuge in the large cave and found the beat up longbow and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and his religion dominates his actions
Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Religious, Nature. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!