Gargax Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His rusty crest is lengthy and is close to two feet long. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: Born to a Apothecary, his mother struggled to pay the bills. After coming to the age of reason, Gargax took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Slave, Guardian. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Forcas Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. He has done his best to style his black hair to look like a famous performer. His gold eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Forcas hails from a village terrorized by giants. Forcas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Draconic, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp.
Vondal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of strength around his neck, and a greataxe on his belt. His silver hair is singed and shortened. He has several tiny emerald earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Immigrant, Rich. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 90 pp. Chalcedony (50 gp). Lapis lazuli (7 gp). Black opal (1500 gp).
Nora Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a penchant for wearing a ring with an oversized jet on her left hand. She has auburn hair. Her gray eyes are slightly larger than normal.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of western immigrants she idolized her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Depressed, Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +1
Possessions: 1 Masterwork Common Melee.
Ermina Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a yellow and red robe with the hood down. She has wavy silver hair. Her ears are large.
Personality: She is irascible and easily irritated. She is afraid of women and trembles around them
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyra Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is generally well dressed albeit a few years behind the times. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her silver unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She plays an instrument quite well.
History: She was raised in a island tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.
Motivation: Her spouse's relatives view her with great suspicion; and a deep hatred of dire rats
Ideals: Artistic. Flaws: Disease, Addict. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 400 sp.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is baby faced.
Personality: Aggressive, abrasive, and angry, Ozyman embodies much of what other species detest in the Halflings. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
