Carlin Turen, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her red hair down. This blue eyed easterner is not easily forgotten.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Carlin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She inherited the family business which she has now maintained for 8 years.
Motivation: Doesn't want to be a Armorer and was forced into it by her family; and to reunite with her absent father
Ideals: Philantrophist, Artistic. Bonds: Rich, Adventurer, Job, Family. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 12000 cp.
Great Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an entirely pastel suit with black socks and a vest with buckled shoes. Her cinnamon fur is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Great was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Ruler. She's also a talented Banker, but doesn't like to broadcast it.
Motivation: She has decided she is irredeemable.
Ideals: Opinionated. Bonds: Attractive, Criminal record, Job. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1 Full Plate. 1 Banded mail.
Dean Dudley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and he perpetually has his shortbow ready. He has wavy auburn hair. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Dean was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Beatrice Royal, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears just a brown suit. She has styled her black hair well, parting it to the left. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is extraordinarily eccentric. She is a great chef.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted martial powers by her dying sister.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp. Rock crystal (30 gp). Deep blue spinel (1000 gp). Iolite (30 gp).
Harvest Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She has no fur. Her eyes are hazel.
Personality: She is very quiet and rarely speaks above a whisper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised in a forest tribe. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Shy, PTSD. Bonds: Adventurer, Nature. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Freshwater pearl (4 gp). Moonstone (20 gp). Moss agate (4 gp). Alexandrite (1200 gp).
Kansif Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a black and green handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her hair is chestnut and curly. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kansif is combative with any and all who dare try her patience in the slightest.
History: When she was but 7 years old her parents immigrated from the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Sage.
Motivation: To reunite with her absent father; and regain custody of her daughter
Ideals: Philantrophist, Justice. Bonds: Immigrant, Job, Family. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Blossom Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a tan scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Blossom grew up listening to her father's many stories. Blossom was born on a far northern forest where she grew up under the tutelage of her father, an expert Mason. She has dedicated herself to building a better kind of golem.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Disciplined. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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