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NPC Generator

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Advanced [show]


Avelina Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears a violet tunic with grey highlights, and long white pants that bunch up around her shoes. She wears her brown hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: Avelina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: The child of a Ruler, who enjoyed hunting, Avelina was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Avelina took refuge in the large cave and found the beat up falchion and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: To get a good night's sleep; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Insane, Insomniac. Bonds: Criminal record, Nature. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Avelina Melancon, Female Half-Elf Wizard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 90 gp.


Social Check DCs


Armara Harm, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman wears a faded coat and loose pants complete with small hat. Her clothes are grease stained in places. She has done her best to style her purple hair to look like a famous performer. This white eyed westerner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Armara was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Guard job and began her own company from there.

Motivation: To be a Glassblower again.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Armara Harm, Female Tiefling Sorcerer 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 6 (-2)18 (+4)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Lagazi Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, green shirt, and yellow tie. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are violet and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to loving parents in a slum to the south. Her first spouse was a Fortune-teller, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 3 years.

Motivation: Find a way to reverse the transformation of her brother.

Bonds: Enemies, Family, Poor, Job. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Lagazi Vance, Female Half-Orc Rogue 13
Medium (6'4") Half-Orc, Lawful Good (CR 13)
Armor Class 9
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple +3

Possessions: 4000 gp. Rose (40 gp). Rhodochrosite (10 gp). Star ruby (1500 gp). Chalcedony (40 gp). Pink pearl (80 gp). Red-brown spinel (80 gp). Violet garnet (1300 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in white turtlenecks beneath a green coat with brown slacks. His auburn hair is heavily combed to the left. His eyes are violet and beady.

Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Halander Sunmeadow, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.


Social Check DCs


Kathra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown coat over a red low-cut shirt, and a feathered hat upon her head. She is physically well-built. Her golden hair is greasy and uncared for. Her blue unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. She is a great chef.

History: She was born into a rich family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kathra Bloodkith, Female Dwarf Sorcerer 9
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)15 (+2) 9 (-1)8 (-1)
Skills Deception +2, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A small bag of saffron. (50 gp).


Social Check DCs


Pelaios Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Nature, Adventurer, Has a crush. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Pelaios Nowhere, Male Tiefling Ranger 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 290 gp.


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His white hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.

History: Arumawann lived on a farm with his father, near the main road leading to a nearby town. Arumawann was born on a far northern island where he grew up under the tutelage of his father, an expert Sailor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and doesn't want to be a sailor and was forced into it by his family

Ideals: Entrepeneur. Bonds: Attractive, Job, Family, Immigrant, Religious. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Arumawann Timbers, Male Gnome Monk 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)5 (-3) 12 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1700 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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