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NPC Generator

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Advanced [show]


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He has a black handlebar mustache and slicked back black hair. His violet eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick mother, and resented it. By chance he met his sister recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his son

Ideals: Gifted, Logical, Impeccable. Bonds: Immigrant, Family. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Silvo Sunmeadow, Male Halfling Ranger 15
Small (3'2") Halfling, Neutral Good (CR 15)
Armor Class 11
Hit Points 71 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Athletics +4, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Aquan, Elven, Ignan
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 3000 gp. Eye agate (12 gp). Sardonyx (50 gp). Onyx (50 gp). Carnelian (50 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (1300 gp). Rock crystal (50 gp). Jet (150 gp). Hematite (12 gp). Lapis lazuli (12 gp). Violet garnet (1300 gp). Red spinel (150 gp). Blue quartz (12 gp). Star ruby (1600 gp). Blue star sapphire (1600 gp). Zircon (50 gp). 1 Medium magic item.


Social Check DCs


Dean Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey coat over a tan low-cut shirt, and a small hat upon his head. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Dean Tickle, Male Human Rogue 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp. 1 Masterwork manacles.


Social Check DCs


Tomph Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her brown hair well, parting it to the left. Her violet eyes are passionate and lively.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She enjoys reading and quiet.

History: Born in the west to a Shoemaker, Tomph learned a great deal about her father's area of expertise. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has drifted from career to career and currently works as a Shoemaker.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Logical, Impeccable. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Tomph Weld, Female Half-Orc Warrior 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)5 (-3)
Skills Intimidation -1, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Nordak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He wears a small hat to hide his balding. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Marshal and found it very stressful. After a long history of fighting, Nordak and his spouse have recently divorced.

Motivation: To be a Server again.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Nordak Helcral, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)15 (+2) 16 (+3)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 pp. 1 Average lock.


Social Check DCs


Grom Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by teas. He wears his white hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Grom Birkenhead, Male Half-Orc Sorcerer 17
Medium (6'5") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 40 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)5 (-3) 13 (+1)11 (+0)
Skills Persuasion +6, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Alexandrite (700 gp). Red garnet (150 gp). Moonstone (30 gp). Azurite (14 gp). Golden yellow topaz (700 gp). Hematite (14 gp). Alexandrite (700 gp). Rock crystal (30 gp). Deep blue spinel (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Aldous Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Addict, Cynical. Bonds: Family, Nature. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Aldous Hybrid, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Tiger eye turquoise (8 gp). Malachite (8 gp).


Social Check DCs


Thorpe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Thorpe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thorpe took refuge in the old dungeon and found the beat up flail and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Bonds: Guardian, Mentor, Nature. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Thorpe Stoutbridge, Male Halfling Cleric 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 8 (-1)17 (+3)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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