Jacoba Mitchell, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is red and curly. Her hazel eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: Revenge; and wants to open a new tavern
Ideals: Fighting. Bonds: Job, Enemies, Immigrant. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp. Jet (60 gp).
Wiggens Offund, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and to settle down with his crush
Flaws: Ugly, Fearful. Bonds: Rich, In love, Has a crush. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 120 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Terran, Celestial, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears green cloth garments or leather armor, and is pretty ugly. He has wavy rusty crest. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp. Moss agate (13 gp). Iolite (60 gp). Carnelian (60 gp). Aquamarine (1100 gp). 1 Minor magic item.
Krimmon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries flails. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Krimmon's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Optimist. Bonds: Attractive, Rich, Criminal record. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp.
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey feathered hat and grey clothes. Her white hair is cut jaggedly and amateurishly. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Therlin was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Beatrice Denholm, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is long and brown with streaks of silver, and is pulled back with small brown clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a crush on the local Brewer; and she's attracted to the pc
Ideals: Persistence, Philantrophist, Logical. Bonds: Attractive, Immigrant, Has a crush. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1
Possessions: 170 pp. Lapis lazuli (8 gp). Freshwater pearl (8 gp). Onyx (20 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brass crest. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His eyes are red.
Personality: Eccentric and domineering, Mozikth will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was born in the south, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Hematite (15 gp). Aquamarine (500 gp). Blue quartz (15 gp).
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