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NPC Generator

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Advanced [show]


Pyra Hope, Female Tiefling [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her silver hair is knotted and matted. Her silver eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Pyra embodies much of what other species detest in the Tieflings. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Pyra has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Pyra Hope, Female Tiefling Rogue 6
Medium (6'1") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Finely wrought small gold bracelet (50 gp).


Social Check DCs


Ar-Karo Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a black suit. His white hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ar-Karo hails from a village terrorized by giants. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and revenge

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Ar-Karo Tatum, Male Half-Orc Adept 7
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 13 (+1)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 8000 sp. Hematite (10 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her golden hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic, Fighting, Opinionated. Bonds: Attractive, Military. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Nurkara Daerdahk, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 14 (+2)5 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1600 sp.


Social Check DCs


Kansif Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears white painted combat armor at almost all times. Her golden hair is matted, messy, and big. Her hazel eyes are slightly larger than normal.

Personality: She is calm most of the time but flees social interaction. She is harsh and unforgiving.

History: Born to a Interpreter, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she feels kind of lost in life

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Kansif Badger, Female Half-Orc Warrior 2
Medium (4'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp. 1 Everburning torch.


Social Check DCs


Lidda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A 2'9" northern woman, she wears a fine chain shirt which she covers with red colored cloaks and clothing. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Disciplined, Fighting. Bonds: Attractive, Has a crush, Rich. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Lidda Greenleaf, Female Halfling Expert 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Charles Marley, Male Human Ranger 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His moppish golden hair is in a traditional bowl cut. He has amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: Qualen was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: PTSD, Shy, Fearful. Bonds: Attractive. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Qualen Daergel, Male Gnome Bard 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 cp.


Social Check DCs

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