Ur-Dag Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man wears light armors faded through time and improper care. He keeps his long golden hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Silver comb with moonstones (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (1800 gp). Gold and topaz bottle stopper cork (500 gp).
Sapply Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Miller. His wide-brimmed hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.
Motivation: Wants to raise his children well; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Poor, Family. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Gynnie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She dresses in white turtlenecks beneath a blue coat with green slacks. She sports a flattop hair cut. Her amber eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Masseuse father left her crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynnie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her sister; and to reunite with her absent father
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Red garnet (80 gp). Rose (40 gp).
Rosalind Winthrop, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, typically a more casual-formal manner. Her chestnut hair is cut short with large spiked bangs in the front. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.
History: She was raised in a white middle class family as the only child. Rosalind was born on a far southern desert where she grew up under the tutelage of her mother, an expert Courier. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Simple lock.
Gorbundus Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His crest is scarlet and very short. His eyes, though not visible through his cowl, are red.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has done his best to style his auburn hair to look like a famous performer. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Rhodochrosite (5 gp). 1 Average lock.
Vorka Rowley, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Fletcher. She carries with her a set of bows on her belt, each one with a sapphire on the hilt. Her brown hair is lengthy and is close to two feet long. Her blue eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: Born to a Navigator, her father struggled to pay the bills. Her father was a mechanic, and taught her how to fix just about anything. She inherited the family business which she has now maintained for 11 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Joker, Persistence. Bonds: Job, Poor. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 51 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2300 gp.
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