Sammal Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Cook uniform. He sports a flattop hair cut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Job, Adventurer, Military, Criminal record. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Red spinel (40 gp). Rock crystal (70 gp). Blue sapphire (1200 gp). Sard (70 gp). Sardonyx (70 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item.
Fonkin Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is thinning but still full. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of eastern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: Seeks redemption; and sabotage a competitor
Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 100000 cp. Citrine (40 gp). Silver pearl (110 gp). Malachite (12 gp). Alexandrite (1000 gp). Red garnet (110 gp). Rock crystal (40 gp).
Gimgen Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. With bright golden hair and a scraggly beard. His eyes are violet and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gimgen was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and regain custody of his daughter
Ideals: Passionate, Opinionated. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 500 sp.
Adelaide Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is renowned for her bright yellow dresses and hats. She sports red long hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: An old rival family wants her found; and she's looking for her big break
Ideals: Athletic, Passionate, Entrepeneur. Bonds: Adventurer, Nature, Family. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Torgga Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey tunic with tan highlights, and long green pants that bunch up around her shoes. Her brown hair is cut jaggedly and amateurishly. She has a dull look in her brown eyes.
Personality: Torgga hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Flattery will make her almost putty in your hands.
History: The child of western immigrants she idolized her mother. Her mother was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Artistic, Persistence. Flaws: Selfish, Fearful. Bonds: Immigrant. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 170 gp.
Lerissa Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has styled her dark red hair well, parting it to the left. Her white eyes are passionate and lively.
Personality: Eccentric and domineering, Lerissa will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Lerissa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Extrovert, Opinionated. Bonds: Attractive, Poor, Criminal record. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 13)
Armor Class 9
Hit Points 31 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Elven
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Chrysoprase (30 gp). Eye agate (6 gp). Freshwater pearl (6 gp). Chrysoprase (30 gp). Tiger eye turquoise (6 gp). Aquamarine (900 gp). Amber (40 gp). Alexandrite (900 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears green trousers with red and black striped suspenders. He wears various colorful collared shirts. He wears his white hair down. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Flaws: Racist, Shy. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 72 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Golden yellow topaz (1000 gp). Silver pearl (80 gp). Coral (80 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Star rose quartz (20 gp). Red-brown spinel (80 gp). Jet (80 gp). Hematite (7 gp). White pearl (80 gp). Blue quartz (7 gp). Hematite (7 gp). Alexandrite (1000 gp). Azurite (7 gp). Malachite (7 gp). Golden yellow topaz (1000 gp). Jade (80 gp). Malachite (7 gp). Chalcedony (20 gp). Iolite (20 gp). Azurite (7 gp). Hematite (7 gp). Golden yellow topaz (1000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!