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NPC Generator

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Advanced [show]


Silent Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, brown, dusty cloak, and is pretty ugly. She has done her best to style her black fur to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She enjoys reading and quiet.

History: She got into the Tanner business at a young age. She was an apprentice working in her father's forge. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and to reunite with her absent father

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Silent Shoe, Female Tabaxi Paladin 5
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Emeny Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is brown and very short. Her eyes are a pleasant green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born into a rich family. She dropped out of school to support her sick mother, and resented it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To share knowledge with the world; and she wants to meet her childhood hero

Ideals: Athletic, Logical. Bonds: Rich, Family, Adventurer. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Emeny Staurheim, Female Human Cleric 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Elizabeth Alton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has chestnut hair. She wears a mask on her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As long as the job gets done she does not care how it got done.

History: Elizabeth was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She has been saving her money to try and buy her brother's freedom.

Motivation: To be a Animal Trainer again; and an old rival family wants her found

Ideals: Professionalism. Bonds: Attractive, Family, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Elizabeth Alton, Female Human Expert 2
Medium (4'9") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 11 (+0)6 (-2)
Skills Acrobatics +5, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1

Possessions: Citrine (60 gp). Golden pearl (150 gp). Smoky quartz (60 gp).


Social Check DCs


Ortegar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Shipwright. His skin is fair and his fingers are delicate and long. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Ortegar Sunmeadow, Male Halfling Rogue 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)11 (+0) 15 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Sculptor does. She has styled her red hair well, parting it to the right. Her eyes are brown.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She never wears the same outfit twice, unless she absolutely has to.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Job, Slave. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Caramip Wildwander, Female Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 7000 sp. Moonstone (20 gp). Red garnet (140 gp). Jasper (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. Rolf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Rolf Hadlee, Male Human Rogue 11
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 33 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills History +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Mindartis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears professional attire. His hair is brown and curly. He has violet eyes and a tan hat with a brown feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Mindartis lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Mindartis Amakiir, Male Elf Barbarian 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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