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NPC Generator

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Advanced [show]


Caramip Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She is renowned for her bright tan dresses and hats, and her gloved hand is found clutching a bastard sword. Her brown hair is thinning but still full. Her ears are large.

Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.

History: Caramip was born in the south. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now owns her own business.

Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Guardian, Job, Adventurer. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Caramip Leffery, Female Gnome Rogue 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Adelard Middleton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is white and very short. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Ideals: Joker, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Adelard Middleton, Male Human Warlock 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 6 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp.


Social Check DCs


Jebeddo Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large blue mantle and cape that has been intricately interwoven into his tan robe. His silver hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Roofer profession.

History: He was born at the edge of vast plains. He was taken from his home at a very young age. He became a Assassin soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Attractive, Job, Nature, Slave. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Jebeddo Wildwander, Male Gnome Sorcerer 14
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 23 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)9 (-1) 8 (-1)13 (+1)
Skills Nature +4, Performance +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (600 gp). Jeweled anklet (1000 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Adrik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. The war was a terrible time for him, and Adrik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Rich, Military, Immigrant. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Adrik Broodfist, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears grey painted combat armor at almost all times. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Scribe business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Job. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Vonbin Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is brown and curly. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Jackalwere in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Entrepeneur, Justice. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Cloud Candle, Male Tabaxi Wizard 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 900 gp.


Social Check DCs


Kadana Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Apothecary. She is muscular with a powerful set of arms. Her black crest is thinning but still full. Her fierce gold eyes like to dwell on things.

Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: To unite with her brother; and wants her loneliness to end

Ideals: Gifted. Bonds: Enemies, Family, Has a crush. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Kadana Beryntolthropal, Female Dragonborn Ranger 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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