Gynnie Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this northern woman wears a robe, a symbol of the sun god around her neck, and a trident on her belt. Her black hair is still thick. Her eyes are amber and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Onyx (80 gp).
Gerbo Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (1300 gp). Blue sapphire (1100 gp). Peridot (70 gp).
Aust Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Rich, Debt. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 5 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 1100 pp.
Myria Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her mother was called into army service. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Myria and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy
Flaws: Antagonistic. Bonds: Military, Rich, Criminal record. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp. 1 Masterwork Common Melee.
Althaea Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair has been sun bleached extensively. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: Gifted from a young age, Althaea studied abroad. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Gold music box (3000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Howard Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Howard has worked very hard to control his curse. He struck the Bounty Hunter job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Gynk Gladstone, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a black armored body suit, with a simple red line shooting up and back down. She has wavy auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: Gynk hails from a village terrorized by illithids. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
