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Advanced [show]


Syllin Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light violet in addition to tight pants, and sports empty pouches on her belt. Her golden hair is well kept. Her thin eyebrows rest above her beady hazel eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the south to a Sculptor, Syllin learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Many giants want her driven away; and she wants revenge against giants

Flaws: Ugly, Depressed, Impulsive, Secretive. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Syllin Connors, Female Half-Elf Paladin 4
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 13000 cp. Banded agate (9 gp). 1 Minor magic item.


Social Check DCs


Gerbo Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy blue pantaloons and a yellow scarf. His silver hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerbo was born in the north. At a young age he loved to build and create. Through the years after Gerbo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerbo's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Gerbo Pilwicken, Male Gnome Wizard 9
Small (3'3") Gnome, Lawful Evil (CR 9)
Armor Class 15
Hit Points 35 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +4, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1900 gp. Aquamarine (700 gp). Amethyst (40 gp). Onyx (50 gp). Jet (40 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merla High-hill, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red coat over a grey low-cut shirt, and a Stetson hat upon her head. She wears her hair in dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: She hates giants. She views them as having robbed her home of its proper glory. Merla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Merla hails from a village terrorized by giants. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Hedonist. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Merla High-hill, Female Halfling Ranger 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 gp.


Social Check DCs


Great Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her black fur is braided into rings. She has a dull look in her green eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.

History: Great hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids

Flaws: Antagonistic, Shy, Insane. Bonds: Military, Enemies. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Great Shoe, Female Tabaxi Warlock 3
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.


Social Check DCs


Spring Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this woman is dressed in a clean brown cloak covering her clean studded leather. Her fur is cut close to her head. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.

History: She was born into a rich family. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Further expansion of business; and money/treasure

Ideals: Opinionated, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Spring Mist, Female Tabaxi Commoner 4
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)17 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Soveliss Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a shield on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. Soveliss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Soveliss was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Has a crush, Family. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Soveliss Martell, Male Half-Elf Paladin 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the south. Adelard was born on a far northern forest where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Adelard Clinton, Male Human Commoner 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Deception +7, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: Star rose quartz (20 gp). Black pearl (1300 gp). Amber (130 gp). Jet (130 gp). Blue star sapphire (1200 gp). Rose (20 gp). Black pearl (1300 gp).


Social Check DCs

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