Vadania Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. She wears a small hat to hide her balding. Her thin eyebrows rest above her beady brown eyes.
Personality: She has always had a great fascination with Tabaxi culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Gifted from a young age, Vadania studied abroad. As a young adult she joined a group advocating for an improvement in Elven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Tabaxi compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Barakas Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Barakas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Barakas's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved bone or ivory statuette (10 gp). A delicate silver chain set with a tourmaline (10 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Black velvet mask with numerous citrines (160 gp). A necklace of small pink pearls (3000 gp).
Spear Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. His yellow eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west, but his parents moved at a very young age to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Fighting. Flaws: Terse. Bonds: Rich, Immigrant, Religious. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Curran Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears rags and sports a simple walking cane. His tied-back hair is blonde. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others.
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Mentor, Adventurer. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 43 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 7 (-2) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Sylvan, Dwarven
Attacks Melee +2 / 4d10-3, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 5000 gp. Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1000 gp). Fire opal pendant on a fine gold chain (2400 gp). Solid gold idol (1000 gp). A delicate brass dragon egg (30 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (5000 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1000 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Medium magic item.
Percival Vance, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He has a tattooed face.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: The child of southern immigrants he idolized his father. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 91 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 gp. Azurite (16 gp). Deep blue spinel (1300 gp). Star rose quartz (40 gp). Black pearl (1300 gp). Lapis lazuli (16 gp). Black opal (1200 gp).
Mormog Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a yellow coat with grey slacks. He is physically well-built. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Fortune-teller business at a young age. Mormog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormog decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Flaws: Impulsive, Antagonistic. Bonds: Job, Criminal record, Enemies. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Elama Mystralath, Female Elf [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she wears baggy tan pantaloons and a black scarf. She wears her golden hair up. Her green unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. Elama liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: She wants revenge against dire rats; and money/treasure
Flaws: Disease. Bonds: Guardian, Enemies, Rich, Nature. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1400 sp.
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